Bob-omb (SM64)

The Bob-omb is one of the most common enemies in Super Mario 64. They usually patrol an area until Mario comes near, in which they light their fuse and chase after him. 8 seconds after ignition, the Bob-omb will explode. This can be delayed if Mario picks him up before it could explode.

The Bob-omb is also prone to exploding on contact when it walks into another object or enemy such as the Chain Chomp, a Sign, or another Bob-omb. The Bob-omb is the only enemy in the game that will respawn when killed, but the first time it is killed, it will drop a yellow coin. When a Bob-omb explodes, it grows bigger for a moment before dying and spawning an explosion.

The Bob-omb is one of the few enemies in game that can be picked up. If Mario picks the Bob-omb up while it grows big, Mario will be pushed backwards. The bigger that the Bob-omb is, the faster Mario will travel. Of course, the 8 second count still applies. Mario can extend this before the Bob-omb explodes in front of him, as the Bob-omb will leave his hands when is about to explode. He can pick up the Bob-omb as many times as he wants to, and even use it to bypass thin walls (i.e. the Chain Chomp's Gate, the walls of Tick-Tock Clock and Tall, Tall, Mountain).

There is one Bob-omb near the Water Bomb Cannon in Bob-omb Battlefield that is much unlike other Bob-ombs, as it stays in place. It doesn't even bother to chase after Mario if near. By its placement, it could be implied that this Bob-omb is operating the cannon, but does not seem to be the case since it fires even after the Bob-omb is defeated. This Bob-omb will refuse to obey the laws of physics and will simply float in the air when dropped. When the Bob-omb respawns, however, it will behave much like all of the other Bob-ombs ingame.

Locations and Totals
Total: 31
 * 1) Bob-omb Battlefield (12)
 * 2) Shifting Sand Land (2)
 * 3) Tall, Tall, Mountain (5)
 * 4) Tick-Tock Clock (2)
 * 5) Rainbow Ride (4)
 * 6) Bowser in the Fire Sea (1)
 * 7) Bowser in the Dark World (4)